![]() ![]() The “conversation goof” system in Tokimeki is also forgiving.if you say the wrong thing and piss off your love interest-you can simply reload quickly try the conversation over again. At least in the Tokimeki series, your knowledge of the character’s personality assists with conversations. No challenges here, it’s simply hit or miss with conversations. Perhaps Backbone is actually doing the player a favor, because the conversations are mostly inane and will be uninteresting to anyone with an IQ over 60. I would’ve really liked more time to explore the school. In a game which stat points and relationship points are vital, limiting the time to do it is counter productive. This is accomplished by talking to people, which Brooktown makes damned difficult because you only have 20 minutes before school in the morning to rush around and talk to people. You also need to build Confidence and Relationship points. You need to increase certain stats, such as Smarts (why you would need them at Brooktown escapes me-) Originality, French, and Art. If you’d been paying attention you would’ve known the ’net chatter regarding the character design since the first screen shots were released.īrooktown makes this pointless and boring. Knock-knock Backbone? Hello Konami? Character design matters.next time do a little market research. Their facial expressions change a bit when you’re speaking to them, however most of them end up looking pissed off or constipated rather than emotive. I’m sad to say that all of the male characters, and most of the female characters (a couple of the female designs are cute) in Brooktown are just plain butt ugly. Just so ya know, I didn’t go into this with Western Character Design Bias. Beyond Good and Evil, Half Life 2, and Sudeki come to mind. I admit, I’m a fan of Japanese style character design, however I’ve played games developed in the West with fantastic character design. Instead you end up with identical faces, just different hair and eye color. It would’ve been a nice touch to be able to make the character more personalized, such as being able to design a Chinese, African American, or Hispanic. You only have one choice for the face, you can change eye color, hair color, skin tone, height, weight, stance (this is just stupid in my opinion.)and facial expression (again, you just look pissed or constipated.). Answer the questions and your character will begin with stats that mirror your personality.Īnother nice touch from Backbone, the option to choose the character’s appearance, however the result is more like having a paper doll with limited customization options. What is a nice touch by Backbone is the personality quiz at the beginning. ![]() To make things simple, I’ll hit each point which is usually very important in a game of this genre, and grade each point Brooktown Style! Also, I played through as a girl. Also, the player is given the opportunity to play through as a guy or a girl! Unfortunately, Sensei recommends remedial game development 101 for Konami/Backbone. If it played anything like the Tokimeki series, they can be quite a bit of fun, and the PSP a perfect platform for it. I apologize for the history lesson, however I wanted to give a bit of backstory as to why I was anticipating an American dating sim designed for the US market. ![]() We jokingly refer to it as “Teaching girls how to manipulate men for fun and profit.” The characters are interesting, the stat building is actually fun, the dialogue is charming and intelligent. What we were pleasantly surprised is how addicting, charming, and fun the game was. My daughter and I are learning Japanese, so I picked up an import copy of Tokimeki Girls Side for the PS2, it looked cute and since most of the dialogue was spoken, a good way to learn to read Japanese. Konami then made games featuring a female protagonist, the Girl’s Side series, which has become hugely popular inside, and outside Japan. In what was perhaps an interesting turn of events for Konami, it appeared that Tokimeki’s fanbase in Japan was mostly female. A series which began in 1994, which centered around a male protagonist charming the ladies. The best example is Konami’s long running Tokimeki Memorial series. For those of you who haven’t played a “ren-ai” or “romantic simulation game”, essentially it’s an exercise in dating, conversations, and stat-building. Perhaps one of the most intriguing and misunderstood genres in the world of gaming. What should’ve been a fun game unfortunately comes off as a poorly conducted study into the mating habits of mentally slow teenagers.Īhh.the dating sim. They flunked out on what could’ve been a great game in a genre new to many English speaking PSP owners. Detention for Konami and ruler to the hand for Backbone. ![]()
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